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XBOX 360 Mini Review: Infinite Undiscovery

Posted by Mister Random on October 23, 2008

Game Details

  • Title: Infinite Undiscovery 
  • Publisher: Square Enix 
  • Released (UK): 05/09/2008
  • Typical Price (UK) : £30
  • PEGI Rating: 16+
  • Game Type: Japanese Role Playing Game – Action
  • Online Multiplayer: None
  • One Sentence Review

    Fairly Average Japanese Role Playing Game


    Infinite Undiscovery is yet another JRPG for the Xbox 360, to date we have had (off the top of my head), the excellent Blue Dragon and Lost Odyssey, the mediocre Enchanted Arms, and the really pretty looking but unsatisfying Eternal Sonata, with more titles to come. My initial impression of Infinite Undiscovery are that it falls into the mediocre category, which in part is due to the game mechanic system chosen.

    The games which I have to date found most similar to this are the Mana series of games as it is an action RPG with characters having a predetermined class and gaining traits and titles as you go along and some characters have the ability to make new items with the loot you gather. This makes for a game that is initially quite difficult to get into and the first few hours of the game are essentially an extended tutorial level.

    There were also a few other aspects of the game mechanics that I found annoying, firstly the game not being paused while using the option menu. While for some of the choices on the option menu I did not find this to be an issue and was a welcome addition to the game e.g. item creation, equipping items, using items etc as it makes you think about when it is safe to do this, given the enemies tendency to respawn, there are some functions which IMO it would have been better to put in a pause menu e.g. changing in game sound options, brightness etc, looking at the map. The map is also the second issue I have as I have found it very easy to get lost and to wander around aimlessly until you find the passage you were looking for.

    There were parts of the games mechanic I liked though, firstly the combat system was easy to use and they have in world “random” enemies rather than the invisible until the game decides you need to battle at random points enemies some JRPGs have, so it is possible to run away from battles if low on health. The item creation option some characters have also allows you to get good equipment from early on in the game if you decide to take time to build up characters skills and spend some time on it.

    Story and character wise, Infinite Undiscovery is so far a fairly standard JRPG, with a group of 17 year olds going on a quest to save the world with a couple of older characters and a pair of 10 year old kids you join you later on. I have not completed the game and a m reviewing this early due to the release of Fable 2 which I will review in the next couple of days so cant say if an obvious plot development happens or itf the story takes another path, but to date I have found the story interesting but not interesting enough to make me want to hold off on playing Fable 2 (or Fallout 3 for that matter).

    Infinite Undiscovery is a game that while taken in isolation is a fairly good game, suffers in comparison to the other RPGs already avaialable for the XBOX 360 and those about to be released soon, and is a game that I would recommend renting rather than buying and is in my opinion a game which is played while waiting for the next big release follwoing the completion of the last big release, rather than a being a big release in itself.


    3/5 – Distinctly Average


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